Tuesday, 29 April 2014

Buildings, and stuff

Setting up the buildings was quite a pain, as I had to make them in modular pieces to save texture space and tri's. These buildings were made based off the reference I collected from Glasgow as I though they were far more interesting that the usual industrial or office blocks.

Collisions were not working for me through 3ds max and I tried countless times, so the solution to this was just to use the cryengine collision material, I found this to be less glitchy aswel.