I realized that my tile texture/mesh for the path will need to be cut to fit the rounded corners of the street crossing. With the advice given by my tutors to save on textures as much as possible I decided to just rework the geometry and re use the same texture. This was the result.
This is what it looks like in Engine, I will be putting together the level in the next few days over the whitebox and hopefully that will present everything better!
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