I then started to develop various pitch designs, patterns and colour's a flat green would be way too boring!
Some thumbnails were made soon after for scale, lighting and a better understanding of design. I chose 3 that caught my eye best and developed them further into 3d concepts.
These next renders show a more final, developed level. I started fleshing it out and adding various small assets.
After putting everything together in UDK the final outcome varied slightly. I did not have the texture budget to add the advertising boards into the level but apart from that, everything else came out quite well. the texture budget was 4 x 1024 and the tri budget was 20k; the duration was 4 weeks.
I learned tons about UDK, scale and quick asset creating during this project, one thing I did miss was the surrounding buildings which I may add over the Christmas break, as for now, I'm calling it finished.