Tuesday, 25 February 2014

FMP: development

So after doing some more thinking I realised that the linear setup of my street was far too simple, I decided to curve the street and make it drop around 5 degree's as it progresses, I realise that Chicago is a grid system, I wanted this to loosely resemble the city and be set in America, but not necessarily copy a particular street, as I wanted my own creative control on this.  


 The next thing to build was the tram tracks. For this I made a modular set of tracks, it sits around 1500 tri's which I think is reasonable as this will be instanced in engine. 


Here is a simple render to show the main focal point of the level, the hanging tram. 

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